Video Games Instead of School Maria Cipollone  Jan Plass and Bruce Homer  Constance Steinkuehler

The most recent studies prove that video games can be used as educational tools. The modern education system has many imperfections; it limits students’ natural abilities and makes them think “inside the box”. However, video games can be a solution to this problem.
According to the studies, done by Mr.Plass and Dr. Cipollone as a part of their researches, video games make a positive impact on gamers’ analytical skills as well as on their psychological health. It was proven that computer games increase self-esteem and team-working skills. They also help students to remember learning material for a longer time than usual. The results of the researches on connection between video games and learning abilities of the students were presented in three videos – Video Games and Literacy, Video Games and the Future of Learning and the Problem with Video Games and Learning. All the lecturers emphasized in their lectures that video games develop cognitive and analytical skills. Besides, gamers have higher self-esteem and motyivation, as they play till the end. Lastly, the lecturers stated that video games are much more interesting for the students than the usual school program.

The question is – what games give students that school cannot give?

Firstly, schools do not teach XXI century skills, and video games do. XXI century skills are – ability to cooperate, to be creative and to work in teams. Those skills are essential in the modern world. Secondly, schools use one-size-fits-all approach, whuch means that teachers make no difference between the students. The material is taught by the same way to every kid, even though every kid needs personal approach. Thirdly, video game makes gamer feel special, because it often offers a special mission – to save the world, to build a town and so on.


There are many educational games – some of them were created for computers, consoles, others – for phones and tablets. For example, Minecraft is a kind of computer game that calls for creativity and demands some general landscape knowledge. It develops creativity. Angry birds can be an example of mobile game, that teaches gamers basics of physics and geometry.

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There is a huge amount of different video games so that every gamer in the world can find the one that fits him/her.


Video Games Can Change the World


Video games can make kids smarter and healthier, suggest different study results. Even though parents around the world tend to blame computer games for growing illiteracy and aggressive behavior rates, results prove otherwise.

Daphne Bavelier in her speech “Your brain on video games” talks about the advantages of game playing. She states, video gamers have better vision that allows them to differ several shades of grey, which may be helpful while driving in the fog, and read small prints. She also says that gamers have better concentration than non-gamers.

The other speaker, Jane McGonigal, a game designer, believes that gamers are able to change the world and to solve global problems. Gamers are motivated better than non-gamers and failures barely can stop them. In real world every failure becomes an obstacle. She thinks that gamer’s motivation transferred into the real world may solve global problems – hunger, wars, political and economical crisis, etc.
Both speakers recognize that binge game playing may be harmful for people as well as any other kind of activity – for example, binge eating or binge drinking.

In conclusion,computer games have many positive effects not only on individual players but the whole world. Video games increase intellectual abilities of the gamers and motivate them to win.