As a student that procrastinates sometimes, I end up being stressed and annoyed by all the finals at the end of almost every semester. Since this has negative effects not on my mental health only but my friends and siblings’ health as well, I’ve recently became very interested in the ways of motivating myself to do work several days before the deadline. I’ve read the Robert Maurer’s book and after that I accidentally came across the TED lecture “The Puzzle of Motivation” by Dan Pink. Thus, I’ve decided to awrite about two main motivation principles.
Firstly, it is important to divide the work onto smaller parts, also known as steps. This method is explained in Maurer’s book in details. The author believes, that procrastination is a protective reaction of the mind – a fear of a possible failure triggers it. To avoid the fear it is important to split the work into smaller pieces. For example, to understand what the big goal is and write a plan for it for the limited period of time. It is called kaizen, and the whole book guides the reader through it. By the way, it was recommended to read only one page – or even sevarl lines a day, so it was really easy to read.
Secondly, it is important to know clearly what your final goal is. This method was dicussed in Mr,Pink’s lecture. He talked about lack of motivation problem. He also mentioned so called “candle problem” and the study based on it. The results of the study suggested, that the bigger reward for the right solution was the more time the observed people needed to find it. And vice-versa, in case there was no reward, people were able to come up with the right solution very fast. But when the solution was clear, all the participants were able to do it fast.
In conclusion, there are many methods of fighting with procrastination, and motivating yourself to work – is one of the best solutions. In order to motivate yourself it is important to split the work in smaller pieces and to make it clear for yourself what the final goal is.
The most recent studies prove that video games can be used as educational tools. The modern education system has many imperfections; it limits students’ natural abilities and makes them think “inside the box”. However, video games can be a solution to this problem.
According to the studies, done by Mr.Plass and Dr. Cipollone as a part of their researches, video games make a positive impact on gamers’ analytical skills as well as on their psychological health. It was proven that computer games increase self-esteem and team-working skills. They also help students to remember learning material for a longer time than usual. The results of the researches on connection between video games and learning abilities of the students were presented in three videos – Video Games and Literacy, Video Games and the Future of Learning and the Problem with Video Games and Learning. All the lecturers emphasized in their lectures that video games develop cognitive and analytical skills. Besides, gamers have higher self-esteem and motyivation, as they play till the end. Lastly, the lecturers stated that video games are much more interesting for the students than the usual school program.
The question is – what games give students that school cannot give?
Firstly, schools do not teach XXI century skills, and video games do. XXI century skills are – ability to cooperate, to be creative and to work in teams. Those skills are essential in the modern world. Secondly, schools use one-size-fits-all approach, whuch means that teachers make no difference between the students. The material is taught by the same way to every kid, even though every kid needs personal approach. Thirdly, video game makes gamer feel special, because it often offers a special mission – to save the world, to build a town and so on.
There are many educational games – some of them were created for computers, consoles, others – for phones and tablets. For example, Minecraft is a kind of computer game that calls for creativity and demands some general landscape knowledge. It develops creativity. Angry birds can be an example of mobile game, that teaches gamers basics of physics and geometry.
There is a huge amount of different video games so that every gamer in the world can find the one that fits him/her.
Video games can make kids smarter and healthier, suggest different study results. Even though parents around the world tend to blame computer games for growing illiteracy and aggressive behavior rates, results prove otherwise.
Daphne Bavelier in her speech “Your brain on video games” talks about the advantages of game playing. She states, video gamers have better vision that allows them to differ several shades of grey, which may be helpful while driving in the fog, and read small prints. She also says that gamers have better concentration than non-gamers.
The other speaker, Jane McGonigal, a game designer, believes that gamers are able to change the world and to solve global problems. Gamers are motivated better than non-gamers and failures barely can stop them. In real world every failure becomes an obstacle. She thinks that gamer’s motivation transferred into the real world may solve global problems – hunger, wars, political and economical crisis, etc.
Both speakers recognize that binge game playing may be harmful for people as well as any other kind of activity – for example, binge eating or binge drinking.
In conclusion,computer games have many positive effects not only on individual players but the whole world. Video games increase intellectual abilities of the gamers and motivate them to win.
With the invention of internet Mass Media started to slowly move from real world to online, and that causes prind periodicals to fade away. It may be relevant to the conflict of generations, as the author of “Tutorial: The Transition To Digital Journalism” (https://multimedia.journalism.berkeley.edu/tutorials/digital-transform/) suggests, because old people more like to read print newspapers than online ones, and young people conversely read web articles much more often than print. In order to stick with the time and to save clients, many news organizations created their own websites with the freelance journalists posting articles online. Another solution for the issue is to set up a continuous news desk with “round-the-clock breaking news for the web”, for example, New York Times.
Even though online and classic journalism have many things in common, they are very different from each other at some points. Jason Steele, an author of the article “6 Ways Digital Journalism is Very Different from Print Journalism”, recognizs six of them: hooks, length, sourcing, accountability, pitching and pay. When the article is posted on the Web there are many other differen links to the articles are being attached to the main one, and that helps to attract attention of the public – that is the first difference of online journalism. The second difference is the legth of the article: on the Web they are mostly short. Sourcing and accountability are related in online journalism, because the author of the article doesn’t have to prove his or her words by citing authority, and yet every online journalist has to be ready for different types of commments (unlike the worker of the print Media, where the readers communicate directly with editors. The fifth one is pitching: in online periodicals journalists are expected to put quantity higher than quality. The last one is pay, and web journalists make money every day, while in print Media they have to wait till the end of the month. http://contently.net/2015/03/20/resources/6-ways-digital-journalism-different-print-journalism/
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